DeFuZion! Wild Dice
Good luck, have fun... DON'T EXPLODE!
- 2-6 players
- 15 minutes
- Ages 10+
Math with explosives
DeFuZion! Wild Dice is a push-your-luck dice game where every roll is a math problem with a fuze on it. A row of cards stares you down. You roll five dice plus the Wild Die, reroll what you dare, then match one die to each card.
Scoring is pure absolute value: your damage is the distance between the card and the die, |card minus die|. Close counts, but close still burns. Bomb cards are crueler. Match the number exactly or eat 40 damage.
And just when you think you have it figured out, the player holding the Bomb Token gets to sabotage your turn by turning one of your cards into a bomb. Friendship not included.
In the box
40 Number Cards
The row you are trying to survive.
10 Bomb Cards
Match exactly or take 40. No pressure.
Bomb Token + 5 Markers
The token is for sabotage. The markers flag the bombs.
5 Standard Dice
Honest red dice. They will betray you anyway.
1 Wild Die
Chaos in yellow. Never rerolled, never boring.
How a turn works
- Sabotage Window. Before you roll, any opponent holding the Bomb Token may slap it on one of your non-bomb cards. That card is a bomb for your turn only. The window slams shut the moment the dice leave your hand.
- Opening Roll. Roll all five standard dice plus the Wild Die at the same time.
- Resolve the Wild Die. Do this before any rerolls. Its result is locked in, and the Wild Die is never rerolled.
- Rerolls. Two rerolls. Keep the dice you love, reroll the ones that scare you.
- Assign and score. One die per card. Standards cost you |card minus die|. Bombs demand an exact match or deal 40.
- New round. After everyone has gone, deal a fresh Active Row for all players. The Bomb Token returns to the center.
The Wild Die
-1/+1, -2/+2, -3/+3
Nudge one finished die total up or down. Turn a near miss into a bullseye.
DeFuZe
Steal the Bomb Token, or send it back to the center if it was used against you.
Extra Reroll
Three rerolls this turn instead of two. Greed responsibly.
Lose a Die
One standard die goes away. Finish the turn with four and make them count.
Coming to Kickstarter April 2027
DeFuZion! Wild Dice launches on Kickstarter in April 2027. Leave your email and we will ping you the second the fuze is lit.
No spam, just the launch. Unsubscribe anytime.
From the prototype table